The rich text element allows you to create and format headings, paragraphs, blockquotes, images, and video all in one place instead of having to add and format them individually. Just double-click and easily create content.
A rich text element can be used with static or dynamic content. For static content, just drop it into any page and begin editing. For dynamic content, add a rich text field to any collection and then connect a rich text element to that field in the settings panel. Voila!
Headings, paragraphs, blockquotes, figures, images, and figure captions can all be styled after a class is added to the rich text element using the "When inside of" nested selector system.
The rich text element allows you to create and format headings, paragraphs, blockquotes, images, and video all in one place instead of having to add and format them individually. Just double-click and easily create content.
A rich text element can be used with static or dynamic content. For static content, just drop it into any page and begin editing. For dynamic content, add a rich text field to any collection and then connect a rich text element to that field in the settings panel. Voila!
Headings, paragraphs, blockquotes, figures, images, and figure captions can all be styled after a class is added to the rich text element using the "When inside of" nested selector system.
The rich text element allows you to create and format headings, paragraphs, blockquotes, images, and video all in one place instead of having to add and format them individually. Just double-click and easily create content.
A rich text element can be used with static or dynamic content. For static content, just drop it into any page and begin editing. For dynamic content, add a rich text field to any collection and then connect a rich text element to that field in the settings panel. Voila!
Headings, paragraphs, blockquotes, figures, images, and figure captions can all be styled after a class is added to the rich text element using the "When inside of" nested selector system.
Editing material parameters of 3D models or textures
Materials come into The Wild as part of your 3D models, but you can also import an image texture and convert it into a material.
Image texture scale: height of your texture will map to 1m in a space in The Wild
During import, you have the option to adjust material parameters.
The material panel can be overwhelming so here is a short overview of how to fine-tune your materials.
Diffuse: Main color of your material. Select a texture and/or a color value. For transparent materials (Blend material type) you can select the transparency here as well via a slider.
Normal: Select a "Normal map" that defines surface details of your material and set the intensity.
Metallic/Specular: Select how metallic your material is, and how blurry the reflections are.
Emission: Select an emission value. This is useful when you want your material to be unaffected by The Wild's default lighting.
AO: Select an "Ambient Occlusion" map
Demo:
We are planning some exciting updates to our material workflows, so stay tuned!