Editing Materials

Learn how you can adjust material parameters of your imported 3D models or image textures

The material panel can be overwhelming so here a short overview of how to fine-tune your materials.

 

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  1. Select the material to edit. You can also click into the preview screen to select a material directly from your model
  2. This option can be useful when your model has "flipped faces"and materials seem see-through.
  3. Select the PBR standard you want to work with. The "Unlit" mode lets you specify a single texture and your material will not be affected by light or shadow (useful for photogrammetry or baked lighting workflows)
  4. Select the material type: Opaque is used for most opaque materials, "Mask" is used for cutout materials, like a chain-link fence, and "Blend" is used for transparent materials like glass.
  5. Tune material parameters and select texture maps:

 

Diffuse: Main color of your material. Select a texture and/or a color value. For transparent materials (Blend material type) you can select the transparency here as well via a slider.

Normal: Select a "Normal map" that defines surface details of your material and set the intensity.

Metallic/Specular: Select how metallic your material is, and how blurry the reflections are.

Emission: Select an emission value. This is useful when you want your material to be unaffected by The Wild's default lighting.

AO: Select an "Ambient Occlusion" map

 

Demo:

MaterialEditing
    We are planning some exciting updates to our material workflows, so stay tuned!