Setting up an Architectural Model Review for Oculus Quest

Tips for creating a great presentation of large models on Oculus Quest

The Oculus Quest makes VR incredibly easy and accessible, but its performance will never compare to more powerful, tethered headsets like the Oculus Rift S or HTC Vive, which will always be better for viewing your larger and more complex models. While the Quest is fantastic for viewing smaller SketchUp and Revit models, there are some simple steps you can take to review your large models with teammates and stakeholders on Oculus Quest. 

In this article, I'll walk you through a start-to-finish workflow for reviewing a large Revit model with your team in The Wild on an Oculus Quest.

Model courtesy of Bora Architects

Setting up different Spaces for specific points of interest

We'll prepare this large model for review by breaking it up into manageable chunks. In The Wild, you can spin up as many Spaces as you want, and moving between them in real time with your collaborators is very easy.

In Revit, we'll set up several 3D views and use the section box tool and visibility settings to focus on specific elements in each view. If you don't already know how to do that, here is a more detailed guide.

An example of some section boxes

Create Spaces in The Wild right from Revit

The Wild Revit Add-in will create a Space in The Wild from any 3D View in your file, permanently linking the two together for easy updating.

These 3D Views are now linked to their corresponding Spaces in The Wild, so you can update them with a single click as your project evolves. They're automatically organized into a Project in The Wild that matches the name of your Revit project.

Seamlessly move from Space to Space during your design review

After your Spaces are created, you can share the Space where you'd like your design review to begin, by selecting Share from the Space's overflow menu. Once everyone is has joined you in the Space, you can move them easily through all of the Spaces you've prepared via the Portal.

The Spaces we're showing in this guide can be found in your starter project, so go check them out!

A known limitation:

Currently, Oculus Quest's does not support alpha video, so we would not recommend using alpha videos in a space where folks will be joining from the Quest. It won't break their experience, but any transparency is treated as a grey background. We're hoping to find a workaround to this limitation in a future release.