Meta (the new corporate brand that comprises Facebook, Messenger, Oculus, Instagram, and WhatsApp) recently coined the term “metaverse.” Metaverse is essentially a 3D evolution of the internet, representing a virtual universe that can be experienced like the real world.
Meta’s new brand represents a significant shift in how we connect to one another. There’s a lot we’re still defining in this “Web 3.0”, but the metaverse has major implications for how we collaborate and work together in the Architecture, Engineering, and Construction (AEC) industries.
Embracing work in the metaverse will be imperative for AEC and VDC teams to keep up with changing client expectations, an evolving talent pool, and fierce competition that is already leveraging the metaverse’s ability to multiply their productivity in sharing ideas.
In this article, we’ll walk you through how your firm can take advantage of the benefits of the metaverse and not get left behind..
While it’s difficult to even define the internet, our consumption of it has primarily occurred in 2D forms. Phones, tablets, computer screens, and TVs—these are all the first generation of “connected devices” that brought us into experiences together through the internet.
Our latest generation of “connected devices” are shifting into more multi-sensory forms such as augmented reality glasses, virtual reality headsets, and more—primarily focusing on 3D immersion, a sense of physical presence, and interactivity with our real world.
Using these latest “connected devices”, the metaverse moves content from the internet into 3D immersive environments that can be shared and interacted with by multiple users (often taking physical form as avatars.) Read more about Extended Reality (XR) here.
The metaverse takes every important asset in our daily work—3D models, conversations, media, data visualization, project management, webapps—and brings them into a shared physical space that can be interacted with by our hands. It’s a new HQ that gives every employee “superpowers,” and it can be accessed from anywhere in the world. These superpowers can take the form of instant 3D massing, manipulating assets, or even interacting with building layers and BIM data on a virtual clipboard.
There are many platforms in the metaverse such as The Wild and Prospect by IrisVR that connect our work into these shared experiences. Each platform has a different specialization, such as immersive prototyping and design reviews in The Wild, or 3D issue tracking and BIM coordination in Prospect.
These platforms give a better understanding of the spaces we build and make our communications around them more efficient. By immersing our teammates and clients in 3D spaces, it’s possible to eliminate the need for in-person design review meetings and business travel, while speeding up approvals to shorten design-to-construction timelines.
Platforms like The Wild and Prospect can even reduce costly RFIs up to $10,000 or more per project. Curious how much you could be saving? Take this quick quiz to find out.
All of your standard work tools are just a few clicks away from the metaverse. Collaboration platforms like The Wild and IrisVR have direct integrations to bring your work from tools like Navisworks into shared spaces that can be accessed from anywhere.
In addition, these platforms’ integrations like Autodesk Construction Cloud ensure that your work stays updated with the latest versions from either desktop or virtual reality. Changes will perpetually synchronize to immersive experiences with the newest changes from Autodesk tools.
Here’s just a few of our industry’s workflows that have now been completely changed using VR and AR in the metaverse:
Learn more about the problems these workflows address and how your AEC team can implement them using VR and AR in the metaverse.
What’s next? The first step is considering what type of platform makes the most sense for your team’s immersive collaboration. You’ll be surprised how easy it is to get started—with VR headsets costing less than $300 and 1-click integrations to bring your existing work into the metaverse.
Who owns the metaverse?
Isn’t this just focused on gaming?
Does the metaverse replace the internet?
What is the difference between XR and the metaverse?
Is the real world part of the metaverse?